A downloadable TTRPG accessory

Establish dramatic and thematic relationships between player characters in any tabletop role-playing game. Unlike many relationship mechanics that only happen during character generation, these cards continue deepening your character's relationships over time. Each card reflects a personality archetype, not a character class or role, so they're compatible with almost any genre of game.

Hey y'all this thing's crowdfunding!

Get this and fifty - yes, 50 - other TTRPG cards. Each one's a whole ruleset to inject fun new ideas into your game. You've got until October 31 to support the cutting edge of game design through this campaign:

How to use these cards

During character generation, play the front of the card: ask one question to the player on your left, and the other to the player on your right. Each question reflects the core personality of your PC.

During gameplay, use any of the questions on the back of the card whenever appropriate:

  • Downtime: Add depth to something that just happened in conversation with another player.
  • Flashback: Pause the action and reveal a hidden history that provides drama or irony to the current predicament.
  • "Talking is a Free Action:" Sure, the Big Bad is hurling a meteor at your face, but that's no reason not to castigate your teammates for getting you into this situation, or imparting an important life lesson to your acolyte.

What would you like to see?

This is a work in progress. I created the first archetype, The Cynic, for the Tiny Library Mosaic game jam. I plan to make at least eight more to represent other personality archetypes. Tell me what personalities you'd like to see (and play) in the comments!

Epilogue

This accessory is MOSAIC Strict

In other words, it should slot right in to most TTRPGs. Learn more about MOSAIC.

Credits

Download

Download
With this card, I thee bond 1 : the Cynic 1 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+3)

Just adding to the crowd calling for a full deck of cards like this. There's so much you can do with both writing and mechanics, it feels like it might work as a way of "formalising" character relationships without being too strict and prescriptive!

(+1)

Thanks, I really appreciate the support and feedback! I will certainly keep adding to this whenever I have the spoons. Your positivity helps :)

(+2)

Whoa this is good!!!! And the POTENTIAL! I wonder, when you have more cards, about picking two or more per player to represent different aspects of their personality, varying the number of question you answer in each.

(1 edit) (+1)

Thank you! Yes, there's a lot of potential, and a lot of writing and even more editing to do to create a "full" set.

I love the idea of players choosing multiple cards -- after all, no person is ever just one thing or another.

Typically when I've seen Ask Left/Right questions in chargen you choose out of a list. I cut it down to two because (a) I was short on time, and (b) the card format restricted the amount of text. I mean, sure, I could trade design elements for more text, and maybe I'll rebalance on next iteration.

I'm always open to collaboration if anyone wants to make more of these!